![]() ![]() Whilst this method does have its limitations (Which rely entirely upon the quality of the incoming noble train), this method has the distinct advantage of having an incredible amount of oppurtunities for sniping. You will only have one attempt to Dodge snipe.ĭefinitely not used enough, this method of sniping utilises any and all of the troops in the village with an incoming noble train to snipe a noble train. > Dodge sniping is the least effective form of sniping, and is only used in isolated villages incapable of farm sniping. Whilst it gives you plenty of chances, it only utilises the troops in the village under attack. > Farm sniping is the most unknown sniping skill, and is only effective against noble trains more than one second. > Inter-village sniping is the most common form of bouncing, and is the most effective against skilled attackers, whilst giving you the most margin for error. In brief, here are the distinctions between the different methods of sniping: ![]() There are numerous ways to bounce nobles - The three most common of which will be explained briefly here, and in detail in their own section. This will allow you to keep all your villages for long enough to stack.Īlright, now. Whilst it would make sense to stack one or two of your villages and kill off some player offences, whilst support arrives from your main cluster or from your tribemates - You can defend the other villages, simply by sniping noble trains using various methods. Do you stack one or two of the villages, and hope to renoble the rest - Or do you attempt to snipe every train they throw at you? Simple answer. You see a cluster of them, ten hours out, all from numerous villages to several of your isolated villages, landing in the same second. Now - You wake up, and you have 200 incomings. Without properly marked attacks, particularly against a skilled attacker who times fakes, you will not know when to split, and you will - In all likelihood - Fail in defending your village using sniping. Below is how I list my incoming attacks, many use different marking systems - However I believe this to be the most effective. It should be noted that although one may be an excellent sniper with all three of the prerequisites listed above, they will be unsuccessful without a proper attack marking system. ![]() It lets the enemies nukes bounce off your villages and go through another long period of transit, whilst support from yourself and your tribemates arrives in your villages. Preserve your troops, you won't lose many by sniping - But they will lose time. Simply put, if an enemy is putting enough effort in to time all their trains against you, they want you gone. Some will stipulate that noble bouncing should only be done when you're too low on troops to stack the villages under attack, however I believe noble bouncing is best done whenever you are under co-ordinated attack. When making the decision to noble bounce, you're making the decision not to stack. You need the patience to sit around and wait for a launch, it's a pain to wait, but you must - Just like attacking. These are the delays.įind the average lag time by adding up the delays and dividing the answer by the number of attacks you sent.Īnd the third, and most important thing a successful noble bouncer needs - Is patience. Subtract the ideal arrival times from the actual arrival times and write the answers down. Now calculate the times they should have ideally arrived (sending time + duration) and write these down. (When I do this, I click at the moment I see the second counter change.) Write down the times you send them and the times they actually arrive. Figure out the duration between them, and send a few attacks. Don't start downloading something right before you want to send a timed command.īefore sending the troops, make a couple tests to predict the lag.Ĭhoose 2 villages, at least one of them yours. Don't have a bunch of applications running at once. Try to keep your computer's workload low. The lag fluctuates and cannot be completely controlled by you, but there are things you can do to influence its stability. When you click the 'ok' button on the confirmation screen, your computer has to process that click, send the information across the internet to the server, and be processed by the server. There's still one more thing to take into consideration before we can know when to send the troops: lag.Įvery internet game has it tribal wars is no exception. ![]() Ideally, you'd just subtract the duration from the arrival time. ![]()
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